One button · attract or repel

Every tap is a decision.

Magnet Hunter is a one-button arcade game. Everything falls toward your drone — orbs worth points, spikes worth your life — and your field doesn't pick sides. Attract pulls in both. Repel pushes both away. Choose, several times a second.

Drag to move · Tap to flip · Three hits and the run is over

Magnet Hunter's title screen with the daily course and a play button
Magnet Hunter mid-run: a glowing drone pulling orbs past red spikes
12sectors, then the Abyss
3bosses
1button
Dailycourse, one seed for all

Sectors

Twelve sectors. Then the Abyss.

No level select, no tutorial. Every 25 seconds a new sector brings exactly one new thing — splitters, hunters, jammers, thieves — until Storm throws it all at you at once.

  • Build your run

    Every even sector deals three module cards — a wider field, a harder push, an extra hit. They stack, so no two runs are alike.

  • Three bosses

    The Sentinel, the Reaper and the Warden: fifteen-second encounters, each with its own rule.

  • Deflectors

    Hexagonal bumpers bounce orbs and spikes. A spike you repel into one comes back from somewhere new.

Magnet Hunter's ladder of sectors, from Drift down to the Abyss
The Cobalt core, earned for reaching a new rank in Magnet Hunter

Ranks

Ten ranks. Ten cores.

Over thirty goals, three active at a time. Ten ranks run from Drifter to Magnetar, and every rank hands you a new core — Cobalt to Aurora.

  • The daily course

    One seed for every player: the same board, the same loadout, the same twist.

  • Four rankings

    Today's course, all-time depth, live streak and best streak.

  • Warp

    Reach a sector three times and you can start closer to it.

Get Magnet Hunter

Reach the Abyss.

Free on iPhone and Android. One rule, one button, no timer.