One button · attract or repel
Every tap is a decision.
Magnet Hunter is a one-button arcade game. Everything falls toward your drone — orbs worth points, spikes worth your life — and your field doesn't pick sides. Attract pulls in both. Repel pushes both away. Choose, several times a second.
Drag to move · Tap to flip · Three hits and the run is over
Sectors
Twelve sectors. Then the Abyss.
No level select, no tutorial. Every 25 seconds a new sector brings exactly one new thing — splitters, hunters, jammers, thieves — until Storm throws it all at you at once.
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Build your run
Every even sector deals three module cards — a wider field, a harder push, an extra hit. They stack, so no two runs are alike.
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Three bosses
The Sentinel, the Reaper and the Warden: fifteen-second encounters, each with its own rule.
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Deflectors
Hexagonal bumpers bounce orbs and spikes. A spike you repel into one comes back from somewhere new.
Ranks
Ten ranks. Ten cores.
Over thirty goals, three active at a time. Ten ranks run from Drifter to Magnetar, and every rank hands you a new core — Cobalt to Aurora.
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The daily course
One seed for every player: the same board, the same loadout, the same twist.
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Four rankings
Today's course, all-time depth, live streak and best streak.
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Warp
Reach a sector three times and you can start closer to it.
Get Magnet Hunter
Reach the Abyss.
Free on iPhone and Android. One rule, one button, no timer.